
Witcher 4's Unreal Engine 5.6: Horse Animations Redefined
The Witcher 4: Next-Gen Horse Animations Impress in Unreal Engine 5.6 Demo IGN recently released a video showcasing The Witcher 4's impressive horse animations, powered by Unreal Engine 5.6. The footage highlights a new level of realism and seamless integration between rider and mount, achieved through advanced technology. The video explains the use of multi-character motion matching, ensuring synchronized movements regardless of angle or speed. Furthermore, the developers implemented Unreal Chaos Flesh Solver, resulting in realistic muscle deformation under the horse's skin. "So Ciri and Kelpie, they're perfectly synchronized when mounting from any angle and speed," explains the narrator, highlighting the smooth and natural riding experience. This technological advancement promises a more immersive and enjoyable gameplay experience for players. The video's clear demonstration of these features makes it highly valuable for gaming news outlets and technology publications.