
Is Mario 64 Actually a Second-Person Game? Gamer's Unique Perspective Sparks Debate
Gaming Perspectives: A Look at First, Third, and Second-Person Views In the world of video games, the perspective from which players experience the game world significantly impacts gameplay and immersion. While first-person (like in Doom) and third-person (like in GTA V) perspectives are commonly understood, the concept of second-person perspectives is less familiar. Recently, a video by More 1980sGamer has brought attention to this lesser-known perspective. The video cleverly uses examples to illustrate the differences. "First-person games, like the original Doom, let you see what the character sees," explains More 1980sGamer. He contrasts this with third-person games, where the player observes the character from a distance. However, the most fascinating example is Mario 64. The author argues that because Lakitu controls the camera, the player is not simply observing Mario; they are experiencing the game through Lakitu's eyes, making it a second-person experience. This unique interpretation offers a fresh perspective on a familiar game, prompting a deeper understanding of game design and player immersion. The video concludes by showcasing a physical copy of Mario 64, further emphasizing the author's passion for classic gaming.