
¿Qué pasa en GTA 5, Grand Theft Auto San Andreas o Vice City si tratamos de hui…
Los mundos abiertos de Rockstar son enormes (contextualizándolos en la época en la que se publicó cada GTA), pero tienen sus límites y cada cuál, una…
A recent video by Vandal (Oficial) has delved into the intriguing topic of map boundaries across the Grand Theft Auto series, showcasing what happens when players attempt to venture beyond the designated playable areas. The analysis covers several iterations of the popular franchise, including GTA 3, Vice City, San Andreas, Liberty City Stories, Vice City Stories, GTA 4, Chinatown Wars, and GTA 5. In early titles like GTA 3 and Vice City, the video demonstrates that attempting to leave the map by boat or helicopter often results in the vehicle being halted by an invisible wall or automatically turned back towards the playable area. GTA San Andreas, however, presents a unique scenario where players can seemingly navigate indefinitely, though only an endless expanse of water awaits them. Later installments, such as GTA 4, offer a more open approach, allowing players to travel far beyond the visible map, even causing the character's icon to disappear from the in-game minimap. Conversely, GTA 5 introduces more severe consequences, with vehicles breaking down and aggressive sharks appearing, or submarines failing and characters drowning when venturing too far into the open sea. This exploration provides a fascinating look into the design choices and limitations within Rockstar Games' iconic open-world series.
Los mundos abiertos de Rockstar son enormes (contextualizándolos en la época en la que se publicó cada GTA), pero tienen sus límites y cada cuál, una…